{"name":"Corrupted Houndmaster  ","challenge_rating":"4","xp":"1,100","types":"Humanoid (Orc) ","pb":"+2","size":"Medium","sizer":"NONE","languages":"Common, Orcish  ","alignment":"Choatic Evil","description":"Once a wild beast trainer of the Horde, the Houndmaster now commands flame-twisted canines bred by the Dark Shaman. Through cruel tactics and elemental brands, he unleashes packs of fire-hardened beasts with vicious coordination.","suggested_environments":"Lava kennels, corrupted barracks, flameforged arenas\r\n","armor_class":"16","hit_points":"[roll:10d8+20]","strength":"16","dexterity":"14","constitution":"15","intelligence":"10","wisdom":"12","charisma":"10","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60 ft.,  Passive Perception 11  ","skills":"Animal Handling +4,  Intimidation +2,  Survival +3 ","saving_throws":"STR +5, CON +4  ","damage_vulnerabilities":"","damage_resistances":"Fire","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Beast Coordination.[\/b] Flame Hounds within 30 ft. of the Houndmaster gain advantage on attacks against creatures adjacent to another hound.\r\n\r\n[b]Flamebound Command (Recharge 5\u20136).[\/b] As a bonus action, the Houndmaster can command one Flame Hound to make a bite attack as a reaction.","actions":"[b]Multiattack.[\/b] The Houndmaster makes two attacks with his Branding Whip.\r\n\r\n[b]Branding Whip.[\/b] Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: [roll:1d8+3] slashing damage plus [roll:1d6] fire damage. On a failed DC 13 Constitution saving throw, the target is branded and glows with fire until the end of its next turn, giving advantage to attacks by Flame Hounds.\r\n\r\n[b]Net Toss (Recharge 6).[\/b] The Houndmaster throws a smoldering net at a Large or smaller creature within 20 ft. The target must make a DC 13 Dexterity saving throw or be restrained until it uses an action to escape (DC 13 Strength check).","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6713462","source":"","tags":"","templateId":"2991","blockId":"1561509","world":"1d440ebb-ccd0-40cd-90e4-4e557e1081d7","folder":"39654","isShared":"on"}