{"name":"Lava Guard Gordoth ","challenge_rating":"8","xp":"3,900","types":"Fiend (Fel-corrupted Orc) ","pb":"+3","size":"Medium","sizer":"NONE","languages":"Common, Infernal, Orc  ","alignment":"Lawful Evil","description":"Lava Guard Gordoth was once a loyal enforcer of the Burning Blade, but after being consumed by fel fire and the rage of the Dark Shaman, he was transformed into a vessel of molten destruction. Encased in burning armor and wielding a fel-forged weapon, Gordoth\u2019s will is to see Orgrimmar burn from below.\r\n","suggested_environments":"Dungeon, Cult Fortress, Molten Cavern","armor_class":"18","hit_points":"[roll:19d10+76]  ","strength":"20","dexterity":"12","constitution":"18","intelligence":"10","wisdom":"14","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60 ft., Passive Perception 12  ","skills":"Intimidation +6,  Athletics +8  ","saving_throws":"STR +8, CON +7, WIS +5 ","damage_vulnerabilities":"","damage_resistances":"Fire, Cold, Lightning; Bludgeoning, Piercing, and Slashing from nonmagical weapons","damage_immunities":"Frightened, Poisoned","condition_immunities":"Poison","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Molten Armor.[\/b] Any creature that hits Gordoth with a melee attack takes [roll:2d6] fire damage.  \r\n\r\n[b]Unyielding Fury.[\/b] When reduced to 0 HP, Gordoth explodes in a wave of fel fire before dying. Each creature within 15 ft. must make a DC 16 Dexterity save or take [roll:6d10] fire damage (half on success).  \r\n\r\n[b]Legendary Resistance (2\/Day).[\/b] If Gordoth fails a saving throw, he can choose to succeed instead.","actions":"[b]Multiattack.[\/b] Gordoth makes two Felblade attacks.\r\n\r\n[b]Felblade.[\/b] Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: [roll:2d10+5] slashing plus [roll:1d8] fire damage.\r\n\r\n[b]Ground Slam (Recharge 5\u20136).[\/b] Gordoth slams the ground, creating a shockwave in a 20-ft. radius. Each creature must succeed on a DC 16 Strength saving throw or take [roll:4d8] bludgeoning damage and fall prone.\r\n\r\n[b]Call Infernal Flame (1\/Day).[\/b] Gordoth summons a wave of fel fire in a 30-ft. line that is 5 feet wide. All creatures in the line must make a DC 16 Dexterity saving throw or take [roll:8d6] fire damage and be ignited (take [roll:2d6] fire at the end of their next turn).","bonus_actions":"","reactions":"","legendary_actions":"[b]Command Fire.[\/b] A patch of fire within 30 ft. flares up. Any creature in that area takes [roll:2d6] fire damage.  \r\n\r\n[b]Fel Step.[\/b] Gordoth teleports up to 30 ft. to an unoccupied space he can see.  \r\n\r\n[b]Felblade Slash (Costs 2 Actions).[\/b] Gordoth makes one Felblade attack.\r\n","lair_description":"","lair_actions":"On initiative count 20 (losing ties),  Gordoth can take a lair action:\r\n\r\n- [b]Fel Flame Surge.[\/b] A surge of green fire rolls across a 15-ft. cone. All creatures in the area must make a DC 15 DEX save or take [roll:3d10] fire damage.","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6713352","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1561500","world":"1d440ebb-ccd0-40cd-90e4-4e557e1081d7","folder":"39654"}