{"name":"Time Loop","spell_level":"6-level","casting_time":"1 action","range":"30ft.","components":"Verbal, Somatic, Material","materials":"a metal loop","duration":"Concentration, 1 minute","school":"Transmutation","attack":"WIS Save","effect":"Control","higher_levels":"","classes":"Bard, Cleric, Druid, Sorcerer, Warlock, Wizard with Temporal Specialization","spell_description":"You capture a creature within range in a loop of time. The target is teleported to the space where it began its most recent turn. The target then makes a Wisdom saving throw. On a successful save, the spell ends. On a failed save, the creature must repeat the activities it undertook on its previous turn, following the sequence of moves and actions to the best of its ability. It doesn\u2019t need to move along the same path or attack the same target, but if it moved and then attacked on its previous turn, its only option is to move and then attack on this turn.\u00a0\r\n\r\nIf the space where the target began its previous turn is occupied or if it\u2019s impossible for the target to take the same action (if it cast a spell but is now unable to do so, for example), the target becomes [tooltip:While you have the Incapacitated condition, you experience the following effects: Inactive (You can\u2019t take any action, Bonus Action, or Reaction.), No Concentration (Your Concentration is broken.), Speechless (You can\u2019t speak.), Surprised (If you\u2019re Incapacitated when you roll Initiative, you have Disadvantage on the roll.)]incapacitated[\/tooltip]. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. For as long as the spell lasts, the target teleports back to its starting point at the start of each of its turns, and it must repeat the same sequence of moves and actions.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1561095","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}