{"name":"Dark Voice","challenge_rating":"5","xp":"1800","types":"Humanoid","pb":"+3","size":"Medium","sizer":"NONE","languages":"Common, Umbral","alignment":"Neutral Evil","description":"Shadows cling to the black chainmail draping this humanoid\u2018s form. Black cloth binds its eyes tightly, but it turns its face as if it can see. The figure\u2019s frost-rimmed mace leaves wisps of vapor in the air as the whispering begins, and the light starts to die.[in]The most powerful of the dark folk, a dark voice sacrifices both eyes to the truth lurking in the shadows. All dark folk instantly recognize the power and authority vested within a dark voice, though hearing two voices leads to bitter rivalry. Either the local dark folk turn on one another until only one voice remains, or the weaker dark voice sets off to establish a splinter group. In the rare case that multiple dark voices work together, the dark folk become a terrifying force. A dark voice commands the essence of darkness itself, whispering secrets that snuff light and fill listeners with terror so profound it can be deadly.[\/in]","suggested_environments":"","armor_class":"16 (chain mail)","hit_points":"91","strength":"14","dexterity":"10","constitution":"15","intelligence":"11","wisdom":"16","charisma":"18","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]Blindsight[\/tooltip] 60ft., Passive Perception 13","skills":"Intimidation +7, Persuasion +7","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Dark Devotion[\/b]. Same as the dark eye.\r\n\r\n[b]Regeneration[\/b]. The dark voice regains 5 hp at the start of its turn if it is in an area of dim light or darkness. The dark voice only dies if it starts its turn with 0 hp and doesn\u2019t regenerate.\r\n\r\n[b]Sunlight Sensitivity[\/b]. Same as the dark eye.","actions":"[b]Multiattack[\/b]. The dark voice makes two attacks with its mace.\r\n\r\n[b]Mace[\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5 ft., one target. [i]Hit[\/i]: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.\r\n\r\n[b]Heavy Crossbow[\/b]. [i]Ranged Weapon Attack[\/i]: +3 to hit, range 100\/400 ft., one target. [i]Hit[\/i]: 5 (1d10) piercing damage plus 7 (2d6) cold damage.\r\n\r\n[b]Whispers of Shadow[\/b] (Recharge 5-6). The dark voice speaks in Umbral, whispering of what it sees beyond the dark. The area within 30 feet of the dark voice becomes dimly lit until the end of the dark voice\u2019s next turn. Only sunlight can illuminate the area brightly during this time. Each non-dark folk creature in the area must succeed on a DC 15 Charisma saving throw or take 13 (3d8) psychic damage and be [tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip] until the start of its next turn.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6703578","source":"Creature Codex (p.73)","tags":"","templateId":"2991","blockId":"1559758","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}