{"name":"Goristro","challenge_rating":"17","xp":"18000","types":"Fiend (Demon)","pb":"+6","size":"Huge","sizer":"NONE","languages":"Abyssal","alignment":"Chaotic Evil","description":"The goristro resembles a fiendish minotaur towering more than twenty feet tall. When controlled by a demon lord, goristros make formidable living siege engines and prized pets. Goristros possess preternatural cunning when navigating labyrinthine passages and shifting corridors, pursuing foes in a terrifying hunt.[in]A hulking goristro sometimes bears a palanquin, carrying smaller demons on its broad shoulders, much like an elephant carries riders on its back.[\/in]","suggested_environments":"","armor_class":"19 (natural armor)","hit_points":"310","strength":"25","dexterity":"11","constitution":"25","intelligence":"6","wisdom":"13","charisma":"14","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 120ft., Passive Perception 17","skills":"Perception +7","saving_throws":"STR +13, DEX +6, CON +13, WIS +7","damage_vulnerabilities":"","damage_resistances":"Cold, Fire, Lightning; Nonmagical Bludgeoning, Piercing, and Slashing","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Charge[\/b]. If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked [tooltip:While you have the Prone condition, you experience the following effects: Restricted Movement (Your only movement options are to crawl or to spend an amount of movement equal to half your Speed rounded down to right yourself and thereby end the condition. If your Speed is 0, you can\u2019t right yourself), Attacks Affected (You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.)]prone[\/tooltip].\r\n\r\n[b]Labyrinthine Recall[\/b]. The goristro can perfectly recall any path it has traveled.\r\n\r\n[b]Magic Resistance[\/b]. The goristro has advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Siege Monster[\/b]. The goristro deals double damage to objects and structures.","actions":"[b]Multiattack[\/b]. The goristro makes three attacks: two with its fists and one with its hoof.\r\n\r\n[b]Fist[\/b]. [i]Melee Weapon Attack[\/i]: +13 to hit, reach 10 ft., one target. [i]Hit[\/i]: 20 (3d8 + 7) bludgeoning damage.\r\n\r\n[b]Hoof[\/b]. [i]Melee Weapon Attack[\/i]: +13 to hit, reach 5 ft., one target. [i]Hit[\/i]: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked [tooltip:While you have the Prone condition, you experience the following effects: Restricted Movement (Your only movement options are to crawl or to spend an amount of movement equal to half your Speed rounded down to right yourself and thereby end the condition. If your Speed is 0, you can\u2019t right yourself), Attacks Affected (You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.)]prone[\/tooltip].\r\n\r\n[b]Gore[\/b]. [i]Melee Weapon Attack[\/i]: +13 to hit, reach 10 ft., one target. [i]Hit[\/i]: 45 (7d10 + 7) piercing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6700758","source":"Monster Manual (p.170)","tags":"","templateId":"2991","blockId":"1559514","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}