{"name":"Labyrinthine Howl","spell_level":"5-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic, Material","materials":"a dead mouse","duration":"1 round","school":"Illusion","attack":"WIS Save","effect":"Psychic","higher_levels":"When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d8 for each slot level above 5th.","classes":"Sorcerer, Wizard with Labyrinth Specialization","spell_description":"You let loose the howl of a ravenous beast, causing each enemy within range that can hear you to make a Wisdom saving throw. On a failed save, a creature believes it has been transported into a labyrinth and is under attack by savage beasts. An affected creature must choose either to face the beasts or to curl into a ball for protection. A creature that faces the beasts takes 7d8 psychic damage, and then the spell ends on it. A creature that curls into a ball falls prone and is [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip] until the end of your next turn.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1559505","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}