{"name":"Swarm of Quippers","challenge_rating":"1","xp":"200","types":"Swarm of Tiny Beasts","pb":"","size":"Medium","sizer":"NONE","languages":"","alignment":"Unaligned","description":"","suggested_environments":"","armor_class":"13","hit_points":"28[roll:8d8-8]","strength":"13","dexterity":"16","constitution":"9","intelligence":"1","wisdom":"7","charisma":"2","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"40","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 60ft., passive Perception 8","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"","condition_immunities":"charmed, frightened , paralyzed, petrified, prone, restrained, stunned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Blood Frenzy.[\/i][\/b] The swarm has advantage on melee attack rolls\r\nagainst any creature that doesn't have all its hit points.\r\n\r\n[b][i]Swarm.[\/i][\/b] The swarm can occupy another creature's space and\r\nvice versa, and the swarm can move through any opening large\r\nenough for a Tiny quipper. The swarm can't regain hit points or\r\ngain temporary hit points.\r\n\r\n[b][i]Water Breathing.[\/i][\/b] The swarm can breathe on ly underwater","actions":"[i][b]Bites.[\/b] Melee Weapon Attack:[\/i] +5 to hit, reach 0 ft ., one creature\r\nin the swarm's space. Hit: 14 ([roll:4d6]) piercing damage, or 7 ([roll:2d6])\r\npiercing damage if the swarm has half of its hit points or fewer.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6679472","source":"Monster Manual","tags":"","templateId":"2991","blockId":"1555133","world":"3d8ddf4f-5ec2-46f5-9bf3-eaf2babdc6e4","folder":"null","isShared":"on"}