{"name":"Vampirate","challenge_rating":"2","xp":"450","types":"Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"the languages it knew in life","alignment":"Lawful Evil","description":"Vampirates are the walking, talking husks of dead pirates who refused to go quietly into the afterlife. They ply the void in their ships, plundering unsuspecting vessels and feeding on the life energy of those unlucky enough to cross their path.\r\n[in]A vampirate appears as a gaunt figure with milky-white eyes and skin as dry as parchment. A vampirate has fangs like a vampire\u2019s but doesn\u2019t use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive.[\/in]\r\n[in]Vampirates eat, drink, and sleep because they like to, not because they must. They rest in wooden coffins or crates full of grave dirt. In the absence of such containers, they can treat their ship\u2019s hold as one big coffin and sleep amid their cargo. When they\u2019re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.[\/in]\r\n[in]A ship crewed by vampirates usually has one or more shadows aboard\u2014the Undead remains of some of the vampirates\u2019 victims.[\/in]","suggested_environments":"","armor_class":"14 (natural armor)","hit_points":"42","strength":"12","dexterity":"14","constitution":"18","intelligence":"10","wisdom":"11","charisma":"12","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"Radiant","damage_resistances":"","damage_immunities":"Cold, Necrotic, Poison","condition_immunities":"Charmed, Exhaustion, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Explode[\/b]. When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage.\r\n\r\n[b]Spider Climb[\/b]. The vampirate can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\r\n\r\n[b]Unusual Nature[\/b]. The vampirate doesn\u2019t require air or drink.","actions":"[b]Energy Drain[\/b]. [i]Melee or Ranged Spell Attack[\/i]: +4 to hit, reach 5 ft. or range 30 ft., one creature. [i]Hit[\/i]: 11 (2d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed [blocklink:1536263] under the GM\u2019s control.\r\n\r\n[b]Light Crossbow[\/b]. [i]Ranged Weapon Attack[\/i]: +4 to hit, range 80\/320 ft., one target. [i]Hit[\/i]: 11 (2d8 + 2) piercing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6678301","source":"Spelljammer: Adventures in Space","tags":"","templateId":"2991","blockId":"1554881","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}