{"name":"Neh-Thalggu","challenge_rating":"4","xp":"1100","types":"Aberration","pb":"+2","size":"Large","sizer":"NONE","languages":"Deep Speech (see also its trait Brain Dump)","alignment":"Chaotic Neutral","description":"Known throughout the multiverse as brain collectors, neh-thalggu consume the brains of Humanoids and use them as receptacles to enhance their magical abilities.\r\n[in]Neh-thalggu are born in the nightmarish Far Realm, but they spread across the Astral Plane and find their way onto the various worlds of the Material Plane, where brains are much more abundant. A neh-thalggu has a bulbous body and six legs resembling those of a crustacean. Four bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each one containing a brain the neh-thalggu has consumed.[\/in]\r\n[in]After a neh-thalggu kills a victim, it uses its pincers to cut open the victim\u2019s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several pockets in the neh-thalggu\u2019s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins devoting all its energy to finding a way home.[\/in]\r\n[in]In an encounter with a neh-thalggu, roll a d12 to determine how many brains it has already collected.[\/in]","suggested_environments":"","armor_class":"14 (natural armor)","hit_points":"95","strength":"15","dexterity":"8","constitution":"18","intelligence":"12","wisdom":"11","charisma":"7","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Percpetion 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[b]Psionics[\/b].\u00a0The neh-thalggu casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated:","cast_at_will":"","cast_one_per_day":"[blocklink:1533743] (1 brain),\u00a0[blocklink:1531433] (1 brain),\u00a0[blocklink:1531464] (3 brains),\u00a0[blocklink:1531451] (4 brains),\u00a0[blocklink:1530811] (5 brains),\u00a0[blocklink:1531529] (6 brains),\u00a0[blocklink:1531531] (7 brains),\u00a0[blocklink:1531560] (8 brains),\u00a0[blocklink:1532787] (9 brains),\u00a0[blocklink:1532792] (10 brains),\u00a0[blocklink:1532795] (11 brains),\u00a0[blocklink:1532813] (12 brains)","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Brain Dump[\/b]. Whenever the neh-thalggu consumes a brain, it gains the magical ability to speak and understand languages known by the brain\u2019s previous owner.\r\n\r\n[b]Unusual Nature[\/b]. The neh-thalggu doesn\u2019t require air.","actions":"Multiattack. The neh-thalggu makes one Bite attack and two Claw attacks.\r\n\r\nBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.\r\n\r\nClaw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.\r\n\r\nExtract Brain. Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated Humanoid. Hit: 35 (10d6) piercing damage. If this damage reduces the target to 0 hit points, the neh-thalggu kills the target by extracting and consuming its brain.\r\n\r\nMind Blast (Recharge 5\u20136). The neh-thalggu magically emits psychic energy at one Humanoid it can see within 10 feet of itself. The target must make a DC 14 Wisdom saving throw. On a failed save, the target takes 9 (2d8) psychic damage and is [tooltip:While you have the Incapacitated condition, you experience the following effects: Inactive (You can\u2019t take any action, Bonus Action, or Reaction.), No Concentration (Your Concentration is broken.), Speechless (You can\u2019t speak.), Surprised (If you\u2019re Incapacitated when you roll Initiative, you have Disadvantage on the roll.)]incapacitated[\/tooltip] until the end of its next turn. On a successful save, the target takes half as much damage and isn\u2019t [tooltip:While you have the Incapacitated condition, you experience the following effects: Inactive (You can\u2019t take any action, Bonus Action, or Reaction.), No Concentration (Your Concentration is broken.), Speechless (You can\u2019t speak.), Surprised (If you\u2019re Incapacitated when you roll Initiative, you have Disadvantage on the roll.)]incapacitated[\/tooltip].","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6678147","source":"Spelljammer: Adventures in Space","tags":"","templateId":"2991","blockId":"1554850","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}