{"name":"Lizardfolk","cr":"1\/2","types":"humanoid (lizardfolk)","size":"Medium","languages":"Draconic","alignment":"Neutral","description":"","suggestedenvironment":"","ac":"15 (natural armor, shield)","hitpoints":"22 ([roll:4d8+4])","strength":"15","dexterity":"10","constitution":"13","intelligence":"7","wisdom":"12","charisma":"7","movement":"30","fly":"","hover":"","burrow":"","swim":"30","climb":"","senses":"passive Perception 13","skills":"Perception +3, Stealth +4, Survival +5 ","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Hold Breath.[\/b] The lizardfolk can hold its breath for 15 minutes.","actions":"[b]Multiattack.[\/b] The lizardfolk makes two melee attacks, each one with a different weapon.\r\n[br][b]Bite.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ([roll:1d6+2]) piercing damage.\r\n[br][b]Heavy Club.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ([roll:1d6+2]) bludgeoning damage.\r\n[br][b]Javelin.[\/b] Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30\/120 ft., one target. Hit: 5 ([roll:1d6+2]) piercing damage.\r\n[br][b]Spiked Shield.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ([roll:1d6+2]) piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}