{"name":"Killing Fields","spell_level":"5-level","casting_time":"10 minutes","range":"300ft.","components":"Verbal, Somatic, Material","materials":"a game animal, which must be sacrificed as part of casting the spell","duration":"24 hours","school":"Transmutation","attack":"WIS Save","effect":"Control","higher_levels":"","classes":"Ranger","spell_description":"You invoke primal spirits of nature to transform natural terrain in a 100-foot cube in range into a private hunting preserve. The area can\u2019t include manufactured structures and if such a structure exists in the area, the spell ends. While you are conscious and within the area, you are aware of the presence and direction, though not exact location, of each beast and monstrosity with an Intelligence of 3 or lower in the area. When a beast or monstrosity with an Intelligence of 3 or lower tries to leave the area, it must make a Wisdom saving throw. On a failure, it is disoriented, uncertain of its surroundings or direction, and remains within the area for 1 hour. On a success, it leaves the area. \r\n\r\nWhen you cast this spell, you can specify individuals that are helped by the area\u2019s effects. All other creatures in the area are hindered by the area\u2019s effects. You can also specify a password that, when spoken aloud, gives the speaker the benefits of being helped by the area\u2019s effects. Killing fields creates the following effects within the area:\r\n[ul]\r\n[li][b]Pack Hunters[\/b]. A helped creature has advantage on attack rolls against a hindered creature if at least one helped ally is within 5 feet of the hindered creature and the helped ally isn\u2019t [tooltip:While you have the Incapacitated condition, you experience the following effects: Inactive (You can\u2019t take any action, Bonus Action, or Reaction.), No Concentration (Your Concentration is broken.), Speechless (You can\u2019t speak.), Surprised (If you\u2019re Incapacitated when you roll Initiative, you have Disadvantage on the roll.)]incapacitated[\/tooltip].[\/li]\r\n[li][b]Slaying[\/b]. Once per turn, when a helped creature hits with any weapon, the weapon deals an extra 1d6 damage of the same type dealt by its weapon to a hindered creature.[\/li]\r\n[li][b]Tracking[\/b]. A helped creature has advantage on Wisdom (Survival) and Dexterity (Stealth) checks against a hindered creature.[\/li]\r\n[\/ul]\r\nYou can create a permanent killing field by casting this spell in the same location every day for one year. Structures built in the area after the killing field is permanent don\u2019t end the spell.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1553245","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}