{"name":"Gird the Spirit","spell_level":"1-level","casting_time":"1 reaction, which you take when you or a creature within 30 ft. of you is hit by an attack from an undead creature","range":"30ft.","components":"Verbal, Somatic","materials":"","duration":"1 minute","school":"Abjuration","attack":"","effect":"Protection","higher_levels":"","classes":"Cleric, Druid, Paladin","spell_description":"Your magic protects the target creature from the life-sapping energies of the undead. For the duration, the target has immunity to effects from undead creatures that reduce its ability scores, such as a shadow\u2019s [tooltip:Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.\u00a0If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.]Strength Drain[\/tooltip], or its hit point maximum, such as a specter\u2019s [tooltip:Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.]Life Drain[\/tooltip].\u00a0\r\n\r\nThis spell doesn\u2019t prevent damage from those attacks; it prevents only the reduction in ability score or hit point maximum.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1549385","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}