{"name":"Bleed","spell_level":"1-level","casting_time":"1 bonus action","range":"Self","components":"Verbal, Somatic, Material","materials":"a drop of blood","duration":"Concentration, 1 minute","school":"Necromancy","attack":"CON Save","effect":"Necrotic","higher_levels":"","classes":"Ranger, Warlock","spell_description":"Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when you hit a creature with the weapon, the weapon deals an extra 1d4 necrotic damage and the creature must make a Constitution saving throw. On a failed save, the creature suffers a bleeding wound. Each time you hit a creature with this weapon while it suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the creature with this weapon (to a maximum of 10 necrotic damage).\u00a0\r\n\r\nAny creature can take an action to stanch the bleeding wound by succeeding on a Wisdom (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on undead or constructs.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1549345","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}