{"name":"Rattok Demon","challenge_rating":"4","xp":"1100","types":"Fiend","pb":"+2","size":"Small","sizer":"NONE","languages":"Abyssal, Common, Void Speech","alignment":"Chaotic Evil","description":"Thoroughly gross and decadent, rattok demons sport patchy fur, sharp whiskers, notched ears, dangling charms and amulets, and long claws. They delight in manipulating souls and are fond of both necrotic energy and pure flames.\r\n\r\n[b]Servants[\/b]. Often called rat demons, the rattok do serve the Demon Lord of Rats, though many also serve other demons. They are greasy, sneering, smug and horrible bullies to lesser demons and enjoy tormenting those they catch. At the same time, they are complete toadies to larger and more powerful demons-though bold enough to sometimes play tricks on their masters. They spend most of their time in narrow tunnels, sewers, and caverns of the Abyss.\r\n\r\n[b]Necrotic Connoisseurs[\/b]. Rattok demons collect, bottle, and often distill and flavor souls, trading them and generating abhorrent bottled spirits from them. These bottled souls resemble potions. Consuming a bottled soul destroys a portion of a living soul and floods the drinker\u2019s mind with some of the soul\u2019s memories.\r\n\r\n[b]Mishappen Claws, Black Hearts[\/b]. A rattok demon\u2019s peculiar claws are a visible sign of its foulness, but its true evil lies within. Rattoks are famous as torturers, cannibals, slavers, and connivers-they constantly strive to outdo one another in vileness, and, among demonkind, they are known for their especially inventive evil deeds.","suggested_environments":"","armor_class":"14 (natural armor)","hit_points":"66","strength":"10","dexterity":"16","constitution":"14","intelligence":"14","wisdom":"6","charisma":"9","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"20","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 8","skills":"Stealth +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold, Lightning","damage_immunities":"Fire, Necrotic, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Bottled Soul[\/b] (3\/day). As a bonus action, the rattok demon consumes one of the bottled souls in its possession, regaining 7 (2d4 + 2) hp and gaining advantage on all attack rolls and ability checks for 1 round. Any non-fiend who consumes a bottled soul regains 7 (2d4 + 2) hit points and must make a DC 14 Constitution saving throw. On a failure, the creature is [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip] for 1 round and [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip] for 1 hour. On a success, the creature is [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip] for 1 hour.\r\n\r\n[b]Fire Dancer[\/b]. Whenever the rattok demon is subjected to fire or necrotic damage, it takes no damage and instead is unaffected by spells and other magical effects that would impede its movement. This trait works like the freedom of movement spell, except it only lasts for 1 minute.\r\n\r\n[b]Magic Resistance[\/b]. The rattok has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack[\/b]. The rattok makes three attacks: one with its bite and two with its claws.\r\n\r\n[b]Bite[\/b]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) necrotic damage.\r\n\r\n[b]Claws[\/b]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.\r\n\r\n[b]Necrotic Rush[\/b] (Recharge 5-6). The rattok unleashes a wave of shadowy versions of itself that fan out and rake dark claws across all creatures within 15 feet. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6540173","source":"Creature Codex","tags":"","templateId":"2991","blockId":"1539976","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}