{"name":"Young Copper Dragon","challenge_rating":"7","xp":"2900","types":"Dragon","pb":"+3","size":"Large","sizer":"NONE","languages":"Common, Draconic","alignment":"Chaotic Good","description":"Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.\r\n[in]A copper dragon has brow plates jutting over its eyes, extending back to long horns that grow as a series of overlapping segments. Its backswept cheek ridges and jaw frills give it a pensive look. At birth, a copper dragon\u2019s scales are a ruddy brown with a metallic tint. As the dragon ages, its scales become more coppery in color, later taking on a green tint as it ages. A copper dragon\u2019s pupils fade with age, and the eyes of the oldest copper dragons resemble glowing turquoise orbs.[\/in]\r\n\r\n[b]Good Hosts[\/b]. A copper dragon appreciates wit, a good joke, humorous story, or riddle. A copper dragon becomes annoyed with any creature that doesn\u2019t laugh at its jokes or accept its tricks with good humor.\r\n[in]Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To a copper dragon, such companionship is a treasure to be coveted.[\/in]\r\n\r\n[b]Cautious and Crafty[\/b]. When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are favorites of these creatures.\r\n[in]A copper dragon is wary when it comes to showing off its possessions. If it knows that other creatures seek a specific item in its hoard, a copper dragon will not admit to possessing the item. Instead, it might send curious treasure hunters on a wild goose chase to search for the object while it watches from afar for its own pleasure.[\/in]","suggested_environments":"","armor_class":"17","hit_points":"119","strength":"19","dexterity":"12","constitution":"17","intelligence":"16","wisdom":"13","charisma":"15","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"80","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"40","senses":"[tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]Blindsight[\/tooltip] 30ft., [tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 17","skills":"Deception +5, Perception +7, Stealth +4","saving_throws":"DEX +4, CON +6, WIS +4, CHA +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Acid","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Multiattack[\/b]. The dragon makes three attacks: one with its bite and two with its claws.\r\n\r\n[b]Bite[\/b]. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.\r\n\r\n[b]Claw[\/b]. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.\r\n\r\n[b]Breath Weapons[\/b] (Recharge 5\u20136). The dragon uses one of the following breath weapons.\r\n\r\n[b]Acid Breath[\/b]. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.\r\n\r\n[b]Slowing Breath[\/b]. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512099","source":"SRD (p.300)","tags":"","templateId":"2991","blockId":"1538346","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}