{"name":"Vine Blight","challenge_rating":"1\/2","xp":"100","types":"Plant","pb":"+2","size":"Medium","sizer":"NONE","languages":"Common","alignment":"Neutral Evil","description":"Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants around them, vine blights entangle and hinder their foes before attacking.\r\n\r\nVine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its dead master\u2019s voice, taunting victims or bargaining with powerful foes.","suggested_environments":"Forest","armor_class":"12","hit_points":"26","strength":"15","dexterity":"8","constitution":"14","intelligence":"5","wisdom":"10","charisma":"3","base_movement_units":"","base_movement_in_ft":"10","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]Blindsight[\/tooltip] 60ft. (blind beyond this radius), Passive Perception 10","skills":"Stealth +1","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"Blinded, Deafened","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]False Appearance[\/b]. While the blight remains motionless, it is indistinguishable from a tangle of vines.","actions":"[b]Constrict[\/b]. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is [tooltip:While you have the Grappled condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (You have Disadvantage on attack rolls against any target other than the grappler.), Movable (The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.)]grappled[\/tooltip] (escape DC 12). Until this grapple ends, the target is [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip], and the blight can\u2019t constrict another target.\r\n\r\n[b]Entangling Plants[\/b] (Recharge 5\u20136). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight\u2019s choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip]. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512008","source":"MM (p.32)","tags":"","templateId":"2991","blockId":"1537501","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}