{"name":"Transmutation Mage","challenge_rating":"5","xp":"1800","types":"Humanoid","pb":"+3","size":"Small","sizer":"Medium","languages":"Common, & any three languages","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"15 ([i]Mage Armor[\/i])","hit_points":"40 (9d8) [roll:9d8]","strength":"9","dexterity":"14","constitution":"11","intelligence":"17","wisdom":"12","charisma":"11","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 11","skills":"Arcana +6, History +6","saving_throws":"Intelligence +6, Wisdom +4","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared: [\/p]\r\n- Cantrips (at will): [i]Light[\/i], [i]Mending[\/i], [i]Prestidigitation[\/i], [i]Ray of Frost[\/i]\r\n- 1st level (4 slots): [i]Chromatic Orb[\/i], [i]Expeditious Retreat[\/i]*, [i]Mage Armor[\/i]\r\n- 2nd level (3 slots): [i]Alter Self[\/i]*, [i]Hold Person[\/i], [i]Knock[\/i]*\r\n- 3rd level (3 slots): [i]Blink[\/i]*, [i]Fireball[\/i], [i]Slow[\/i]*\r\n- 4th level (3 slots): [i]Polymorph[\/i]*, [i]Stoneskin[\/i]\r\n- 5th level (1 slot): [i]Telekinesis[\/i]*\r\n[p]*[i]Transmutation spell of 1st level or higher [\/i][\/p]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Transmuter's Stone[\/i][\/b]. The transmuter carries a magic stone it crafted that grants its bearer one of the following effects: [\/p]\r\n- Darkvision out to a range of 60 feet\r\n- An extra 10 feet of speed while the bearer is unencumbered\r\n- Proficiency with Constitution saving throws\r\n- Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)\r\n[p]If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone. [\/p]","actions":"[p][i][b]Quarterstaff[\/b][\/i]. [i]Melee Weapon Attack[\/i]: +2 to hit, reach 5 ft., one target. [i]Hit[\/i]: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6486767","source":"[i]Volo's Guide to Monsters[\/i] (5e)","tags":"transmuter, transmutation, mage, wizard, npc, non, player, character, humanoid","templateId":"2991","blockId":"1534525","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262","isShared":"on"}