{"name":"Giant Sea Horse","challenge_rating":"1\/2","xp":"100","types":"Beast","pb":"+2","size":"Large","sizer":"NONE","languages":"","alignment":"Unaligned","description":"Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.","suggested_environments":"","armor_class":"13","hit_points":"16","strength":"12","dexterity":"15","constitution":"11","intelligence":"2","wisdom":"12","charisma":"5","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"40","climb_movement_in_ft":"","senses":"Passive Perception 11","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Charge[\/b]. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.\r\n\r\n[b]Water Breathing[\/b]. The sea horse can breathe only underwater.","actions":"[b]Ram[\/b]. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6477211","source":"SRD","tags":"","templateId":"2991","blockId":"1533282","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}