{"name":"Dremora Warrior","challenge_rating":"6","xp":"","types":"Fiend","pb":"+3","size":"Medium","sizer":"NONE","languages":"Common, Daedric","alignment":"lawful evil","description":"[b]Harvesting:[\/b] [blocklink:1484377], Grand Soul","suggested_environments":"","armor_class":"19 (daedric armour)","hit_points":"150 (13d8+52+40) [roll:13d8+52+40]","strength":"16","dexterity":"17","constitution":"18","intelligence":"12","wisdom":"14","charisma":"14","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 120 ft., passive Perception 18","skills":"Deception +5, Insight +5, Perception +8","saving_throws":"Strength +6, Constitution +7, Wisdom +5, Charisma +5","damage_vulnerabilities":"","damage_resistances":"Frost; Non-Magical Bludgeoning, Piercing, and Slashing","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Daedric Armour. [\/b]The dremora has 40 temporary hit points. (included in hp stat)\r\n\r\n[b]Dremora's Sight.[\/b] Magical darkness doesn't impede the dremora's darkvision.\r\n\r\n[b]Magic Resistance.[\/b] The dremora has advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Oblivion Bound.[\/b] Unless in a plane of oblivion or under the effect of a @[Binding Circle](spell:89e7f411-e41b-47b0-b0a1-39681cb14df1) spell or similar magical affect. The dremora instantly teleports to its plane of origin instead of dying on reaching 0 hit points.\r\n\r\n[b]Bound Equipment.[\/b] The dremora's weapons and armour are bound weapons. Thier attacks count as magical, the dremora cannot be disarmed of them and they disappear on the dremora reaching 0 hit points.","actions":"[b]Daedric Greatsword.[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+10 slashing damage, plus 2d6 fire damage.\r\n\r\n[b]Hurl Flame.[\/b] Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 3d6 fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6468869","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1532218","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}