{"name":"Hydrushound","challenge_rating":"1\/2","xp":"100","types":"Beast ","pb":"+2","size":"Medium","sizer":"Large","languages":"","alignment":"","description":"","suggested_environments":"","armor_class":"12","hit_points":"20 (3d10+4)","strength":"16","dexterity":"14","constitution":"14","intelligence":"7","wisdom":"15","charisma":"5","base_movement_units":"ft.","base_movement_in_ft":"50","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"20","climb_movement_in_ft":"","senses":"[p][\/p]Passive Perception +2\r\n[p][\/p]Keen Hearing and Smell. The hydrushound has advantage on Wisdom (Perception) checks that rely on hearing or smell.","skills":"Stealth +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p][\/p]Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 ) piercing damage as well as +2 poison damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the hydrusound can't bite another target. \r\n[p][\/p]Tail Whip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1528471","world":"bd735e13-b78d-4e4c-bb35-e7ae1279b0db","folder":"null"}