{"name":"Ashira Blood Quench","challenge_rating":"6","xp":"2300","types":"Fey (Nymph)","pb":"+3","size":"Medium","sizer":"NONE","languages":"Primordial, Sylvan","alignment":"Chaotic Evil","description":"","suggested_environments":"Arid Climates; Deserts; Feywild","armor_class":"16","hit_points":"110 (13d8 + 52)","strength":"14","dexterity":"18","constitution":"18","intelligence":"12","wisdom":"16","charisma":"18","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 15","skills":"Perception +5, Persuasion +6, Stealth +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Radiant","damage_immunities":"","condition_immunities":"","spellcasting":"[b][i]Innate Spellcasting[\/i][\/b]. The ashira casts one of the following spells, requiring no Material components & using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):\r\n- At will: [i]Animal Friendship[\/i], [i]Charm Monster[\/i] (lasts 24 hours; ends early if the ashira casts the spell again), [i]Druidcraft[\/i]\r\n- 3\/day each: [i]Cure Wounds[\/i], [i]Entangle[\/i]\r\n- 1\/day each: [i]Blight[\/i], [i]Pass Without Trace[\/i]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Magic Resistance[\/i][\/b]. The ashira has Advantage on saving throws against spells & other magical effects. [\/p]\r\n[p][b][i]Speak with Beasts & Plants[\/i][\/b]. The ashira can communicate with Beasts & Plants as if they shared a language. [\/p]","actions":"[p][b][i]Multiattack[\/i][\/b].  The creature makes two Siphoning Claw attacks or an attack with its Sticky Sap, and it can use Innate Spellcasting to cast [i]Charm Monster[\/i]. [\/p]\r\n[p][b][i]Siphoning Claw[\/i][\/b].  [i]Melee Attack Roll[\/i]: +7 to hit, reach 5 ft. [i]Hit[\/i]: 7 (1d6 + 4) Piercing damage and 7 (2d6) Necrotic damage. The ashira restores a number of Hit Points equal to half the Necrotic damage dealt. [\/p]\r\n[p][b][i]Sticky Sap[\/i][\/b]. [i]Ranged Attack Roll[\/i]: +7 to hit, range 60 ft. [i]Hit[\/i]: 6 (1d4 + 4) Bludgeoning damage and the target is Restrained (escape DC 15). [\/p]\r\n[p][b][i]Quench Thirst (1\/Day)[\/i][\/b]. Constitution Saving Throw: DC 15, each creature of the ashira\u2019s choice within 60 feet that isn\u2019t a Construct or Undead. Plants and water Elementals have Disadvantage. [i]Failure[\/i]: 54 (12d8) Necrotic damage. [i]Success[\/i]: Half damage. [i]Failure or Success[\/i]: A creature reduced to 0 Hit Points dies instantly and their body becomes a desiccated husk. For each creature killed, the ashira can immediately cast the Awaken spell on a non-magical tree it can see within 120 feet. [\/p]\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6395234","source":"[i]Dungeon Dad[\/i] (5.5e)","tags":"ashira, blood, quench, fey, nymph, dryad","isShared":"on","templateId":"2991","blockId":"1522847","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26249"}