{"name":"Nereid","challenge_rating":"2","xp":"450","types":"Fey (Nymph)","pb":"+2","size":"Medium","sizer":"NONE","languages":"Aquan, Common, Elven, Sylvan","alignment":"Any Chaotic Alignment","description":"","suggested_environments":"Any Climate; Coastal, Seas; Feywild, Elemental Plane of Water","armor_class":"13","hit_points":"44 (8d8 + 8)","strength":"10","dexterity":"17","constitution":"12","intelligence":"13","wisdom":"14","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"60","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 12","skills":"Acrobatics +5, Nature +3, Stealth +5, Survival +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Amphibious[\/i][\/b]. The nereid can breathe air and water. [\/p]\r\n[p][b][i]Aquatic Invisibility[\/i][\/b]. If immersed in water, the nereid can make itself invisible as a bonus action. It remains invisible until it leaves the water, ends the invisibility as a bonus action, or dies. [\/p]\r\n[p][b][i]Mantle Dependent[\/i][\/b]. The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC & hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned & dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. [\/p]\r\n[p][b][i]Shape Water[\/i][\/b]. The nereid can cast [i]Control Water[\/i] at will, requiring no components. Its spellcasting ability for it is Charisma. This use of the spell has a range of 30 feet & can affect a cube of water no larger than 30 feet on a side. [\/p]\r\n[p][b][i]Speak With Animals[\/i][\/b]. The nereid can comprehend & verbally communicate with beasts. [\/p]","actions":"[p][b][i]Blinding Acid[\/i][\/b]. [i]Melee or Ranged Spell Attack[\/i]: +5 to hit, reach 5 ft. or range 30 ft., one target. [i]Hit[\/i]: 16 (2d12 + 3) acid damage, & the target is blinded until the start of the nereid's next turn. [\/p]\r\n[p][b][i]Drowning Kiss (Recharge 5\u20136)[\/i][\/b]. The nereid touches one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 22 (3d12 + 3) acid damage. On a failure, it also runs out of breath & can't speak for 1 minute. At the end of each of its turns, it can repeat the save, ending the effect on itself on a success. [\/p]\r\n[p][b][i]Water Lash[\/i][\/b]. The nereid causes a 5-foot cube of water within 60 feet of it to take a shape of its choice & strike one target it can see within 5 feet of that water. The target must make a DC 13 Strength saving throw. On a failed save, it takes 17 (4d6 + 3) bludgeoning damage, & if it is a Large or smaller creature, it is pushed up to 15 feet in a straight line or is knocked prone (nereid's choice). On a successful save, the target takes half as much damage & isn't pushed or knocked prone. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6383738","source":"[i]Tales from the Yawning Portal[\/i] (5e)","tags":"fey, nymph, nereid","isShared":"on","templateId":"2991","blockId":"1521967","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26249"}