{"name":"Deadbark Dryad","challenge_rating":"13","xp":"10000","types":"Fey (Nymph)","pb":"+5","size":"Medium","sizer":"NONE","languages":"Elven, Sylvan","alignment":"Chaotic Evil","description":"","suggested_environments":"Any Climate; Forests, Swamps, Wastelands; Feywild","armor_class":"16 (Natural Armor)","hit_points":"187 (22d8 + 88)","strength":"17","dexterity":"16","constitution":"18","intelligence":"11","wisdom":"16","charisma":"18","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 18","skills":"Passive Perception 18","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing, & Slashing from Nonmagical Attacks","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17): [\/p]\r\n- At will: [i]Druidcraft[\/i]\r\n- 2\/day each: [i]Pass without Trace[\/i], [i]Spike Growth[\/i]\r\n- 1\/day: [i]Dispel Magic[\/i]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Bramble Walk[\/i][\/b]. Difficult terrain composed of vegetation, such as foliage or thorns, doesn't cost the dryad extra movement. [\/p]\r\n[p][b][i]Magic Resistance[\/i][\/b]. The dryad has advantage on saving throws against spells & other magical effects. [\/p]\r\n[p][b][i]Speak with Beasts & Plants[\/i][\/b]. The dryad can communicate with Beasts & Plants as if they shared a language. [\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The dryad makes two Poisonous Thorn attacks & one Sapping Vine attack. [\/p]\r\n[p][i][b]Poisonous Thorn[\/b][\/i]. [i]Melee or Ranged Weapon Attack[\/i]: +8 to hit, reach 5 ft. or range 120 ft., one target. [i]Hit[\/i]: 13 (4d4 + 3) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the poisoned condition until the start of the dryad's next turn. [\/p]\r\n[p][b][i]Sapping Vine[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +8 to hit, reach 30 ft., one target. [i]Hit[\/i]: The target has the grappled condition (escape DC 16). Until the grapple ends, the target has the restrained condition, & the dryad can't use the same vine on another target. A creature restrained in this way takes 13 (3d8) necrotic damage at the start of its turn. [\/p]\r\n[p]The dryad has six vines. Each vine can be attacked (AC 20; 10 hit points; immunity to poison & psychic damage). Destroying a vine deals no damage to the dryad, but any creature grappled by that vine no longer has the grappled condition. All vines immediately wither & disappear when the dryad is reduced to 0 hit points. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6383460","source":"[i]Vecna: Eve of Ruin [\/i] (5e)","tags":"fey, deadbark, dryad, nymph, eve, ruin, vecna","templateId":"2991","blockId":"1521928","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26249","isShared":"on"}