{"name":"Eclipsed Sentinel","challenge_rating":"9","xp":"5000","types":"Medium humanoid (elf, human, or aasimar)","pb":"","size":"Medium","sizer":"NONE","languages":"Common, Celestial, Elvish","alignment":"lawful neutral","description":"","suggested_environments":"","armor_class":"18","hit_points":"136 (16d8 + 64)","strength":"18","dexterity":"14","constitution":"18","intelligence":"12","wisdom":"16","charisma":"14","base_movement_units":"30 ft.","base_movement_in_ft":"","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[p]Darkvision 60 ft., Passive Perception 17[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","skills":"[p]Perception +7, Insight +6, Athletics +7, Religion +5[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"Str +8, Con +8, Wis +7","damage_vulnerabilities":"","damage_resistances":"Radiant, Necrotic","damage_immunities":"","condition_immunities":"Charmed, Frightened","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p][i][b]Multiattack.[\/b][\/i] The Eclipsed Sentinel makes two melee attacks.[\/p]\r\n[p][i][b]Moonforged Glaive.[\/b][\/i] [i]Melee Weapon Attack:[\/i] +8 to hit, reach 10 ft., one target.[br][i]Hit:[\/i] 14 (2d8 + 4) slashing damage plus 9 (2d8) radiant or necrotic damage (Sentinel\u2019s choice).[\/p]\r\n[p][i][b]Lunar Smite (Recharge 5-6).[\/b][\/i] When the Sentinel hits with a melee weapon attack, it can channel the power of the Twin Moons, forcing the target to make a [b]DC 16 Constitution saving throw[\/b] or be blinded until the end of the Sentinel\u2019s next turn.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","bonus_actions":"[p][i][b]Moonlit Step (1\/Turn).[\/b][\/i] The Sentinel can teleport up to 30 feet to an unoccupied space it can see that is in dim light or darkness.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","reactions":"[p][i][b]Eclipse Parry.[\/b][\/i] When a creature within 5 feet hits the Sentinel with an attack, the Sentinel can use its reaction to impose disadvantage on the attack roll. If the attack still hits, the attacker takes 7 (2d6) radiant or necrotic damage.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"-2","source":"Homebrew","tags":"","templateId":"2991","blockId":"1521846","world":"8c144af7-27a3-414f-a649-0d00813803da","folder":"null","isShared":"on"}