{"name":"School of Transmutation","overview":"","hitdice":"d6","hitpointsfirstlevel":"See [blocklink:143221]","hitpointsathigherlevels":"See [blocklink:143221]","armorproficiencies":"See [blocklink:143221]","weaponproficiences":"See [blocklink:143221]","tools":"See [blocklink:143221]","savingthrows":"See [blocklink:143221]","skills":"See [blocklink:143221]","equipment":"","spellcasting":"","features":"","subclasses":"[h2]Transmutation Savant[\/h2]\r\nBeginning at 2nd level, the gold and time you must spend to copy a transmutation spell into your spellbook is halved.\r\n\r\n[h2]Minor Alchemy[\/h2]\r\nStarting at 2nd level, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.\r\n\r\n[h2]Transmuter's Stone[\/h2]\r\nStarting at 6th level, you can spend 8 hours creating a transmuter's stone that stores transmutation magic. You can benefit from the stone yourself or give it to another creature. A creature gains a benefit of your choice as long as the stone is in the creature's possession. When you create the stone, choose the benefit from the following options:\r\n[ul][li]Darkvision out to a range of 60 feet.\r\n[li]An increase to speed of 10 feet while the creature is unencumbered\r\n[li]Proficiency in Constitution saving throws\r\n[li]Resistance to acid, cold, fire, lightning, or thunder damage (your choice whenever you choose this benefit)\r\n[\/ul][\/li]\r\nEach time you cast a transmutation spell of 1st level or higher, you can change the effect of your stone if the stone is on your person.\r\n\r\nIf you create a new transmuter's stone, the previous one ceases to function.\r\n\r\n[h2]Shapechanger[\/h2]\r\nAt 10th level, you add the Polymorph spell to your spellbook, if it is not there already. You can cast Polymorph without expending a spell slot. When you do so, you can target only yourself and transform into a beast whose challenge rating is 1 or lower.\r\n\r\nOnce you cast Polymorph in this way, you can't do so again until you finish a short or long rest, though you can still cast it normally using an available spell slot.\r\n\r\n[h2]Master Transmuter[\/h2]\r\nStarting at 14th level, you can use your action to consume the reserve of transmutation magic stored within your transmuter's stone in a single burst. When you do so, choose one of the following effects. Your transmuter's stone is destroyed and can't be remade until you finish a long rest.\r\n[ul][li]Major Transformation: You can transmute one nonmagical object \u2014 no larger than a 5 \u2014 foot cube into another nonmagical object of similar size and mass and of equal or lesser value. You must spend 10 minutes handling the object to transform it.\r\n[li]Panacea: You remove all curses, diseases, and poisons affecting a creature that you touch with the transmuter's stone. The creature also regains all its hit points.\r\n[li]Restore Life: You cast the Raise Dead spell on a creature you touch with the transmuter's stone, without expending a spell slot or needing to have the spell in your spellbook.\r\n[li]Restore Youth: You touch the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan.\r\n[\/ul][\/li]\r\n","tabledata":"","tags":"Talonz, Subclass, Character Creation","templateId":"25","blockId":"152070","isShared":"1"}