{"name":"Life Domain","overview":"","hitdice":"d8","hitpointsfirstlevel":"See [blocklink:136867]","hitpointsathigherlevels":"See [blocklink:136867]","armorproficiencies":"See [blocklink:136867]","weaponproficiences":"See [blocklink:136867]","tools":"See [blocklink:136867]","savingthrows":"See [blocklink:136867]","skills":"See [blocklink:136867]","equipment":"","spellcasting":"","features":"","subclasses":"[h2]Life Domain Spells[\/h2]\r\n[table] [tr]\r\n[th]Cleric Level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr][tr]\r\n[td]1st[\/td][td]Bless, Cure Wounds[\/td]\r\n[\/tr][tr]\r\n[td]3rd[\/td][td]Lesser Restoration, Spiritual Weapon[\/td]\r\n[\/tr][tr]\r\n[td]5th[\/td][td]Beacon of Hope, Revivify[\/td]\r\n[\/tr][tr]\r\n[td]7th[\/td][td]Death Ward, Guardian of Faith[\/td]\r\n[\/tr][tr]\r\n[td]9th[\/td][td]Mass Cure Wounds, Raise Dead[\/td]\r\n[\/tr][\/table]\r\n\r\n[h2]Bonus Proficiency[\/h2]\r\nAt 1st level, you gain proficiency with heavy armor. \r\n\r\n[h2]Disciple of Life[\/h2]\r\nAlso starting at 1st level, whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.\r\n\r\n[h2]Channel Divinity: Preserve Life[\/h2]\r\nStarting at 2nd level, as an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.\r\n\r\n[h2]Blessed Healer[\/h2]\r\nBeginning at 6th level, when you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.\r\n\r\n[h2]Divine Strike[\/h2]\r\nAt 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8. \r\n\r\n[h2]Supreme Healing[\/h2]\r\nStarting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12. \r\n","tabledata":"","tags":"Talonz, Subclass, Character Creation","templateId":"25","blockId":"151858","isShared":"1"}