{"name":"Death Domain","overview":"","hitdice":"d8","hitpointsfirstlevel":"See [blocklink:136867]","hitpointsathigherlevels":"See [blocklink:136867]","armorproficiencies":"See [blocklink:136867]","weaponproficiences":"See [blocklink:136867]","tools":"See [blocklink:136867]","savingthrows":"See [blocklink:136867]","skills":"See [blocklink:136867]","equipment":"","spellcasting":"","features":"","subclasses":"[h2]Death Domain Spells[\/h2]\r\n\r\n[table] [tr]\r\n[th]Cleric Level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr][tr]\r\n[td]1st[\/td][td]False Life, Ray of Sickness[\/td]\r\n[\/tr][tr]\r\n[td]3rd[\/td][td]Blindness\/Deafness, Ray of Enfeeblement[\/td]\r\n[\/tr][tr]\r\n[td]5th[\/td][td]Animate Dead, Vampiric Touch[\/td]\r\n[\/tr][tr]\r\n[td]7th[\/td][td]Blight, Death Ward[\/td]\r\n[\/tr][tr]\r\n[td]9th[\/td][td]Antilife Shell, Cloudkill[\/td]\r\n[\/tr][\/table]\r\n\r\n[h2]Bonus Proficiency[\/h2]\r\nAt 1st level, you gain proficiency with martial weapons.\r\n\r\n[h2]Reaper[\/h2]\r\nAt 1st level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. \r\n\r\n[h2]Channel Divinity: Touch of Death[\/h2]\r\nStarting at 2nd level, when you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level.\r\n\r\n[h2]Inescapable Destruction[\/h2]\r\nStarting at 6th level, necrotic damage dealt by your cleric spells and Channel Divinity options ignore resistance to necrotic damage. \r\n\r\n[h2]Divine Strike[\/h2]\r\nAt 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8. \r\n\r\n[h2]Improved Reaper[\/h2]\r\nStarting at 17th level, when you casts a necromancy spell of 1st through 5th-level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, you must provide them for each target.","tabledata":"","tags":"Talonz, Subclass, Character Creation","templateId":"25","blockId":"151853","isShared":"1"}