{"name":"Faerie Dragon","cr":"1 for red, orange, or yellow faerie dragon [p]2 for a green, blue, indigo, or violet faerie dragon","types":"Dragon","size":"Tiny","languages":"Draconic, Sylvan","alignment":"Chaotic Good","description":"","suggestedenvironment":"","ac":"15","hitpoints":"14 [roll:4d4+4]","strength":"3","dexterity":"20","constitution":"13","intelligence":"14","wisdom":"12","charisma":"16","movement":"10","fly":"60","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 13","skills":"Arcana +4, Perception +3, Stealth +7","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b][i]Innate Spellcasting.[\/i][\/b] The dragon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below.\r\n[p]Red, 1\/day each: [i]dancing lights, mage hand, minor illusion[\/i]\r\n[p]Orange, 1\/day: [i]color spray[\/i]\r\n[p]Yellow, 1\/day: [i]mirror image[\/i]\r\n[p]Green, 1\/day: [i]suggestion[\/i]\r\n[p]Blue, 1\/day: [i]major image[\/i]\r\n[p]Indigo, 1\/day: [i]hallucinatory terrain[\/i]\r\n[p]Violet, 1\/day: [i]polymorph[\/i]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Superior Invisibility.[\/b][\/i] As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.\r\n[p][b][i]Limited Telepathy.[\/b][\/i] Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 ft. of it.\r\n[p][i][b]Magic Resistance.[\/b][\/i] The dragon has advantage on saving throws against spells and other magical effects.","actions":"[b][i]Bite.[\/b] Melee Weapon Attack:[\/i] +7 to hit, reach 5 ft., one creature. [i]Hit:[\/i] 1 piercing damage.\r\n[p][b][i]Euphoria Breath (Recharge 5-6).[\/b][\/i] The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a [roll:1d6] at the start of each of its turns to determine its behavior during the turn:\r\n[in][b]1-4[\/b] The target takes no action or bonus action and uses all of its movement to move in a random direction.[\/in]\r\n[in][b]5-6[\/b] The target doesn't move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.[\/in]","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"151042","isShared":"1"}