{"name":"Werebear","challenge_rating":"5","xp":"","types":"Monstrosity","pb":"","size":"Large","sizer":"NONE","languages":"Common (cannot speak in Bear Form)","alignment":"Chaotic Evil","description":"[b]Harvesting:[\/b] [blocklink:1479346], [blocklink:1480515] (2), Werebear Hide, Black Soul","suggested_environments":"","armor_class":"14 (natural armour)","hit_points":"136 (16d10 + 48) [roll:16d10+48]","strength":"19","dexterity":"10","constitution":"17","intelligence":"11","wisdom":"12","charisma":"12","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"30","senses":"darkvision 60 ft,. passive Perception 17","skills":"Perception +7","saving_throws":"Strength +7, Constitution +6","damage_vulnerabilities":"Bludgeoning, Piercing and Slashing damage from Silver Weapons","damage_resistances":"","damage_immunities":"Non-Magical Bludgeoning, Piercing and Slashing","condition_immunities":"Disease","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Keen Smell.[\/b] The werebear has advantage on Wisdom (Perception) checks that rely on smell.\r\n\r\n[b]Hunter.[\/b] The werebear rolls attacks with advantage against creatures who are frightened by it.","actions":"[b]Multiattack.[\/b] The werebear makes up to two attacks: one with its bite, or two with its claws. (This does not stack with extra attack.)\r\n\r\n[b]Bite.[\/b] Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.\r\n\r\n[b]Claws[\/b]. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: (2d4 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.\r\n\r\n[b]Roar.[\/b] Uses its action to roar, forcing each creature of your choice within 30 feet of it to make the Wisdom saving throw (DC equal to 12 + Charisma modifier). On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.","bonus_actions":"[b]Wrestler.[\/b] The werebear can grapple as a bonus action.\r\n\r\n[b]Throw.[\/b] The werebear can throw targets it has grappled as a bonus action, the target must make a DC 14 Strength saving throw or be thrown a distance of 10 feet, landing prone and taking 2d8 bludgeoning damage on a failed save. On a success the target isn't thrown and escapes the grapple.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6252850","source":"","tags":"Monstrosity, CR 5","isShared":"on","templateId":"2991","blockId":"1508075","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}