{"name":"Wisp","challenge_rating":"2","xp":"","types":"Undead","pb":"","size":"Tiny","sizer":"NONE","languages":"the languages it knew in life, but cannot speak","alignment":"Chaotic Evil","description":"[b]Harvesting:[\/b] [blocklink:1479298], [blocklink:1479743], [blocklink:1484323], Common Soul","suggested_environments":"","armor_class":"19","hit_points":"22 (9d4) [roll:9d4]","strength":"1","dexterity":"28","constitution":"10","intelligence":"13","wisdom":"14","charisma":"11","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"50","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"darkvision 120 ft., passive Perception 12","skills":"","saving_throws":"","damage_vulnerabilities":"Radiance","damage_resistances":"Frost, Bludgeoning, Piercing and Slashing from non-magical attacks","damage_immunities":"Poison, Necrotic","condition_immunities":"Poisoned, Grappled, Restrained, Exhaustion, Prone, Unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Consume Life.[\/b] As a bonus action, the wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the wisp regains 10 (3d6) hit points.\r\n\r\n[b]Ephemeral.[\/b] The wisp can't wear or carry anything.\r\n\r\n[b]Incorporeal Movement.[\/b] The wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.\r\n\r\n[b]Variable Illumination.[\/b] The wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The wisp can alter the radius as a bonus action.","actions":"[b]Wither.[\/b] Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) necrotic damage.\r\n\r\n[b]Invisibility.[\/b] The wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6182616","source":"","tags":"Undead, CR 2","isShared":"on","templateId":"2991","blockId":"1500547","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}