{"name":"Zombie","challenge_rating":"1\/4","xp":"50","types":"undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"Understands the language it knew in life, but can't talk","alignment":"neutral evil","description":"","suggested_environments":"cemetaries","armor_class":"8","hit_points":"15 [roll:2d8+6]","strength":"13","dexterity":"6","constitution":"16","intelligence":"3","wisdom":"6","charisma":"5","base_movement_units":"ft","base_movement_in_ft":"20","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60 ft., Passive Perception 8, Initiative -2","skills":"","saving_throws":"STR +1, DEX -1, CON +3,  INT -4, WIS -2, CHAR -3","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Exhaustion, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Undead Fortitude[\/b]. If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.","actions":"[b]Slam[\/b]. Melee Attack Roll: +3, reach 5 ft. Hit: [roll:1d6 + 1] Bludgeoning damage","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1498943","world":"afe36070-d6cb-49a8-bb73-ea4703f77096","folder":"33843","isShared":"on"}