{"name":"Helen Sweet","race":"Humanoid (Human)","profession":"Soldier","challenge_rating":"","proficiency_bonus":"+2","size":"Medium","languages":"Common","alignment":"Neutral Good","description":"","ideals":"[b]Live & Let Live[\/b]. Ideals aren't worth killing over, so let's just get along.","bonds":"I fight for those who cannot fight for themselves.","flaws":"I have little respect for anyone who is not a proven warrior.","suggested_environments":"","armor_class":"18 (Chain Mail, Shield)","hit_points":"27 (12 + (2d10 + 4))","strength":"16","dexterity":"10","constitution":"14","intelligence":"14","wisdom":"10","charisma":"8","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Passive Perception 13","skills":"Arcana +4, Athletics +5, Intimidation +1, Perception +3, Survival +3","saving_throws":"Strength +5, Constitution +4","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. Helen is a 3rd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following wizard spells prepared:\r\n[ul][li]Cantrips (at will): [i]Green-Flame Blade[\/i], [i]Lightning Lure[\/i][\/li][\/ul]\r\n[ul][li]1st-Level (2 slots): [i]Magic Missile[\/i], [i]Protection from Good & Evil[\/i], [i]Silvery Barbs[\/i][\/li][\/ul][\/p]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Action Surge (1\/Rest)[\/i][\/b]. You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. [\/p]\r\n[p][b][i]War Caster[\/i][\/b]. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:\r\n[ul][li]You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.[\/li][\/ul]\r\n[ul][li]You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.[\/li][\/ul]\r\n[ul][li]When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.[\/li][\/ul][\/p]\r\n[p][b][i]Weapon Bond[\/i][\/b]. You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.\r\n[ul][li]Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.[\/li][\/ul]\r\n[ul][li]You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.[\/li][\/ul][\/p]","actions":"[p][b][i]Morningstar[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, 5' reach, one target. [i]Hit[\/i]: 7 (1d8 + 3) piercing damage. [\/p]\r\n[p][b][i]Handaxe[\/i][\/b]. [i]Melee\/Thrown Weapon Attack[\/i]: +5 to hit, reach 5' or thrown 20'\/60', one target. [i]Hit[\/i]: 6 (1d6 + 3) slashing damage. You have a magical bond with[\/p]","bonus_actions":"[p][b][i]Second Wind (1\/Rest)[\/i][\/b]. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can regain hit points equal to 1d10 + your fighter level. [\/p]","reactions":"[p][b][i]Fighting Style - Protection[\/i][\/b]. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. [\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"Homebrew","tags":"Helen, Sweet, humanoid, human, eldritch, knight, fighter, npc, ","isShared":"on","templateId":"3087","blockId":"1477465","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"29176"}