{"name":"dodomeki doppelganger","challenge_rating":"3","xp":"","types":"monstrosity (shapechanger)","pb":"+2","size":"Medium","sizer":"NONE","languages":"common, abyssal","alignment":"neutral evil","description":"A unique brand of doppelganger, afflicted with the dodomeki curse, granting them a disturbing amount of eyes. Can take on any form, but the eyes persist no matter the face they steal. ","suggested_environments":"they can appear just about anywhere, but they are most often found in forests and near the edged of civillization ","armor_class":"14","hit_points":"55","strength":"12","dexterity":"18","constitution":"15","intelligence":"12","wisdom":"16","charisma":"14","base_movement_units":"ft","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 70ft, passive wis 17","skills":"Deception +6, insight +3, perception +4","saving_throws":"none","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium creature it has seen, or back into a dodomeki form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.\r\n\r\nAmbusher. The doppelganger has advantage on attack rolls against any creature it has surprised.\r\n\r\nSurprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.\r\n\r\ndodomeki eyes. While in their dodomeki form, the doppelganger benefits from the alert feat","actions":"Multiattack: the doppelganger makes two melee attacks\r\n\r\nclaws: +6, 5 ft, 1d6+4S\r\n\r\nTerrifying Gaze: as an action, the doppelganger opens all of its eyes, focusing them intensely on a target within 30ft, you can force the target to make a Wisdom saving throw. On a failed save, the target becomes frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\r\n\r\nRead Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"stalking and ambush tactics. if cornered, they usually rely on their terrifying gaze ability to flee","image_gallery_id":"","source":"homebrew","tags":"evil, monstrosity","isShared":"on","templateId":"2991","blockId":"1459232","world":"4486960c-2d20-4704-8546-9a9a3196a72e","folder":"null"}