{"name":"Death Knight","challenge_rating":"17","xp":"18000","types":"Undead","pb":"+6","size":"Medium","sizer":"NONE","languages":"Abyssal, Common","alignment":"Chaotic Evil","description":"","suggested_environments":"","armor_class":"20 (Plate Armor, Shield)","hit_points":"180 (18d8 + 95)","strength":"20","dexterity":"11","constitution":"20","intelligence":"12","wisdom":"16","charisma":"18","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvison 120', Passive Perception 13","skills":"","saving_throws":"Dexterity +6, Wisdom +9, Charisma +10","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Necrotic, Poison","condition_immunities":"Exhaustion, Frightened, Poisoned","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:[\/p]\r\n[ul][li]1st level (4 slots): [i]command[\/i], [i]compelled duel[\/i], [i]searing smite[\/i][\/li][\/ul]\r\n[ul][li]2nd level (3 slots): [i]hold person[\/i], [i]magic weapon[\/i][\/li][\/ul]\r\n[ul][li]3rd level (3 slots): [i]dispel magic[\/i], [i]elemental weapon[\/i][\/li][\/ul]\r\n[ul][li]4th level (3 slots): [i]banishment[\/i], [i]staggering smite[\/i][\/li][\/ul]\r\n[ul][li]5th level (2 slots): [i]destructive wave[\/i] (necrotic)[\/li][\/ul]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Magic Resistance[\/i][\/b]. The death knight has advantage on saving throws against spells and other magical effects.[\/p]\r\n[p][b][i]Marshal Undead[\/i][\/b]. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The death knight makes three longsword attacks.[\/p]\r\n[p][b][i]Longsword[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +11 to hit, reach 5 ft., one target. [i]Hit[\/i]: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.[\/p]\r\n[p][b][i]Hellfire Orb (1\/Day)[\/i][\/b]. The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.[\/p]","bonus_actions":"","reactions":"[p][b][i]Parry[\/i][\/b]. The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.[\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5877339","source":"[i]Monster Manual[\/i] (5e)","tags":"death, knight, undead","isShared":"on","templateId":"2991","blockId":"1457929","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26247"}