{"name":"Demonic Fiend Spirit (Summon Fiend)","challenge_rating":"","xp":"","types":"Fiend","pb":"Equals your bonus","size":"Large","sizer":"NONE","languages":"Abyssal, Infernal, telepathy 60 ft.","alignment":"","description":"","suggested_environments":"","armor_class":"12 + the level of the spell (natural armor)","hit_points":"50 + 15 for each spell level above 6th","strength":"13","dexterity":"16","constitution":"15","intelligence":"10","wisdom":"10","charisma":"16","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"40","senses":"Darkvision 60 ft., Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Fire","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Magic Resistance[\/b]. The fiend has advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Death Throes (Demon Only)[\/b]. When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + the spell\u2019s level fire damage on a failed save, or half as much damage on a successful one.","actions":"[b]Multiattack[\/b]. The fiend makes a number of attacks equal to half this spell\u2019s level (rounded down).\r\n\r\n[b]Bite (Demon Only)[\/b]. [i]Melee Weapon Attack[\/i]: your spell attack modifier to hit, reach 5 ft., one target. [i]Hit[\/i]: 1d12 + 3 + the spell\u2019s level necrotic damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1454890","world":"21c20cc6-6ab3-4cf6-9b63-3e44ee5bd270","folder":"28737","isShared":"on"}