{"name":"Dread Scarecrow","challenge_rating":"2","xp":"450","types":"Construct","pb":"+2","size":"Medium","sizer":"NONE","languages":"Understands all languages it knew in life, but can't speak","alignment":"Chaotic Evil","description":"","suggested_environments":"Grasslands","armor_class":"12 (Natural Armor)","hit_points":"45 (10d8)","strength":"12","dexterity":"13","constitution":"11","intelligence":"10","wisdom":"14","charisma":"14","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 14","skills":"Perception +4","saving_throws":"","damage_vulnerabilities":"Fire","damage_resistances":"Lightning: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks","damage_immunities":"Cold, Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]False Appearance[\/i][\/b]. While the dread scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.[\/p]\r\n[p][b][i]Pestilent Curse[\/i][\/b]. When the dread scarecrow hits a creature with a melee weapon attack, it must succeed on a DC 12 Constitution saving throw or be cursed with an odor that attracts stinging insects. At the end of each of the creature's turns, it takes 3 (1d6) piercing damage & has disadvantage on attack rolls & ability checks. The curse ends when the victim dies or with the use of [i]Remove Curse[\/i] or a similar magical effect.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. If the dread scarecrow takes the attack action, it can make two claws attack or two scythe attacks. [\/p]\r\n[p][b][i]Claws[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +3 to hit, reach 5', one target. [i]Hit[\/i]: 6 (2d4 + 1) slashing damage. [\/p]\r\n[p][b][i]Scythe[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +3 to hit, reach 5', one target. [i]Hit[\/i]: 6 (1d10 + 1) slashing damage.[\/p]\r\n[p][b][i]Terrifying Glare[\/i][\/b]. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 12 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5824336","source":"Homebrew, [i]Ravenloft: Denizens of Darkness[\/i] (3.5e)","tags":"scare, crow, scarecrow, construct, chaotic, evil, ","isShared":"on","templateId":"2991","blockId":"1449434","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26259"}