{"name":"Gome Shade (Wizard)","challenge_rating":"4","xp":"1100","types":"Undead","pb":"+2","size":"Small","sizer":"NONE","languages":"Ashvattan, Aurelian","alignment":"Chaotic Evil","description":"","suggested_environments":"","armor_class":"14 (natural armor)","hit_points":"58 [roll:9d6+27]","strength":"10","dexterity":"14","constitution":"16","intelligence":"16","wisdom":"12","charisma":"10","base_movement_units":"sq.","base_movement_in_ft":"7","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 12 sq., passive Perception 11","skills":"Arcana +5, Stealth +6","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks","damage_immunities":"Poison","condition_immunities":"Exhaustion, Poisoned","spellcasting":"Spellcasting. The Shadowfell Gnome Mage is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following spells prepared:\r\n\r\n[ul]\r\n- Cantrips (at will): [blocklink:1334664], [blocklink:1406193], [blocklink:1406173]\r\n- 1st level (4 slots): [blocklink:1406513], [blocklink:1406423], [blocklink:1406275]\r\n- 2nd level (3 slots): [blocklink:1406443], [blocklink:1406445], [blocklink:1406490]\r\n- 3rd level (3 slots): [blocklink:1406249], [blocklink:1406589], [blocklink:1406316]\r\n- 4th level (1 slot): [blocklink:1406355]\r\n[\/ul]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Undead Fortitude.[\/i][\/b] If damage reduces the Shadowfell Gnome Mage to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the gnome drops to 1 hit point instead.\r\n\r\n[b][i]Shadow Stealth.[\/i][\/b] While in dim light or darkness, the Shadowfell Gnome Mage can take the Hide action as a bonus action.","actions":"[i][b]Shadow Bolt.[\/b] Ranged Spell Attack:[\/i] +6 to hit, range 12 sq., one target. Hit: 18 ([roll:4d8]) necrotic damage.\r\n\r\n[i][b]Necrotic Grasp.[\/b] Melee Spell Attack:[\/i] +6 to hit, reach 1 sq., one target. Hit: 13 ([roll:3d8]) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"Homebrew,CR 4,Undead","isShared":"on","templateId":"2991","blockId":"1446278","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"28066"}