{"name":"Sir Archibald Treadway","challenge_rating":"1\/4","xp":"50","types":"Humanoid (Human)","pb":"+2","size":"Medium","sizer":"NONE","languages":"Common, High Mordentish","alignment":"Neutral","description":"","suggested_environments":"Urban","armor_class":"15 (Breastplate)","hit_points":"22 (4d8 + 4)","strength":"12","dexterity":"12","constitution":"12","intelligence":"12","wisdom":"14","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 12","skills":"Deception +5, Insight +4, Intimidation +5, Nature +3, Persuasion +5","saving_throws":"Dexterity +3","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Improved Critical[\/i][\/b]. Sir Archibald's attack rolls score a critical hit on a roll of 19 or 20 on the d20.[\/p]\r\n[p][b][i]Martial Role - Attacker[\/i][\/b]. Sir Archibald has a +2 bonus to all attack rolls (included in the Rapier attack below).[\/p]","actions":"[p][b][i]Rapier[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5 ft., one target. [i]Hit[\/i]: 5 (1d8 + 1) piercing damage.[\/p]","bonus_actions":"[p][b][i]Second Wind (1\/Rest)[\/i][\/b]. Sir Archibald can regain hit points equal to 8 (1d10 + 3).[\/p]","reactions":"[p][b][i]Parry[\/i][\/b]. Sir Archibald adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker & be wielding a melee weapon.[\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"sir, archibald, treadway, humanoid, human, sidekick, noble, warrior, fighter, npc","templateId":"2991","blockId":"1439862","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"29176","isShared":"on"}