{"name":"Muramasa, Oni Samurai","challenge_rating":"20","xp":"25,000","types":"Fiend","pb":"+6","size":"Large","sizer":"NONE","languages":"Common, Abyssal, Giant ","alignment":"Chaotic Evil","description":"","suggested_environments":"","armor_class":"22 (+2 Samurai Armor and +2 Sode)","hit_points":"235hp (21d10+105)","strength":"22","dexterity":"11","constitution":"20","intelligence":"14","wisdom":"12","charisma":"18","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"30","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Blindsight 10ft, Darkvision 60ft, Passive Perception 17","skills":"Athletics +12, Arcana +8, Deception +10, Perception +7","saving_throws":"Str +12, Dex +6, Con +11, Wis +7, Cha +10","damage_vulnerabilities":"","damage_resistances":"Fire; Weapon DR 5","damage_immunities":"","condition_immunities":"","spellcasting":"Innate Spellcasting: Cha (DC 18)","cast_at_will":"Darkness, Invisibility ","cast_one_per_day":"Charm person, cond of cold, gaseous form, sleep","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"\r\n\r\n[ul]\r\n[li]Regeneration 20hp[\/li]\r\n[li]2nd Stage Transcendence[\/li]\r\n[li]Another Attack[\/li]\r\n[li]Great Weapon Fighting, Blind Fighting[\/li]\r\n[li]Iai: 6\/rest, Fire Style, Flame Style, Eruption, Water Style[\/li]\r\n[li]Restraint: DC 19 con save vs unconscious, attack becomes a crit if successful.[\/li]\r\n[\/ul]\r\n\r\n\r\n","actions":"Multiattack: 3 weapon Attacks, one of which can be Sunder, and 1 Iai\r\n[ul]\r\n[li]Muramasa Blade: +14 to hit, 18-20 Crit, 5ft reach, 21(2d12+8) slashing and up to 21(6d6) necrotic recoil dice.[\/li]\r\n[li]Flame Draw Iai: Muramasa attack w\/ advantage and +9(2d8) dmg on a hit and damages a second target w\/in 5ft on a hit. Also move up to 15 w\/o provoking opportunity attacks and apply the attack roll on up to 6 creatures in range during that move.[\/li]\r\n[li]Eruption Iai: 30ft cube, 5d8 fire, no save[\/li]\r\n[\/ul]\r\nSunder(5\/day): 60ft radius from self, 44(8d10) force damage, ignoring resistance and immunity, 50% chance to banish extra planar creatures.","bonus_actions":"Fighting Spirit: 3\/rest (30ft radius, 4d8 psychic damage, DC 19 Con save vs 1rd stun), advantage on all saves while active\r\n[ul]\r\n[li]Offensive Spirit: +6 weapon dmg[\/li]\r\n[li]Defensive Spirit: 1d10+18 temp hp[\/li]\r\n[li]Mark of Honor[\/li]\r\n[\/ul]\r\nSheathed Strike: Iai that puts weapon away","reactions":"Reduce melee damage received by 1d10+24, and if the damage would be reduced to 0, do an Iai.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"Oni, Samurai, Boss","isShared":"on","templateId":"2991","blockId":"1436810","world":"ca230b17-8124-4e6f-9311-741c351b7b26","folder":"10612"}