{"name":"Scarecrow","challenge_rating":"1","xp":"200","types":"Construct","pb":"+2","size":"Medium","sizer":"NONE","languages":"understands the languages of its creator but can\u2019t speak","alignment":"Chaotic Evil","description":"At harvest time, when death revisits the twilit world and summer\u2019s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these stoic sentinels hold their posts through wind, storm, and flood, bound to their master\u2019s command, eager to terrify prey with its sackcloth visage and rend victims with its razor-sharp claws.\r\n\r\n[h4]Spirit-Powered Constructs[\/h4]\r\nA scarecrow is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a scarecrow to inspire fear in those it gazes upon. Hags and witches often bind scarecrows with the spirits of demons, but any evil spirit will do. Although aspects of the spirit\u2019s personality might surface, a scarecrow\u2019s spirit doesn\u2019t recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a scarecrow either continues to follow its last commands, seeks revenge for its creator\u2019s death, or destroys itself.\r\n\r\n[h4]Construct Nature[\/h4]\r\nA scarecrow doesn\u2019t require air, food, drink, or sleep.","suggested_environments":"Grassland, Urban","armor_class":"11","hit_points":"36 [roll:8d8]","strength":"11","dexterity":"13","constitution":"11","intelligence":"10","wisdom":"10","charisma":"13","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60 ft., Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"Fire","damage_resistances":"Bludgeoning, Piercing, and Slashing from Nonmagical Attacks","damage_immunities":"Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[h4]False Appearance[\/h4]\r\nWhile the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.","actions":"[h3]Multiattack[\/h3]\r\nThe scarecrow makes two claw attacks.\r\n[h3]Claw[\/h3]\r\nMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow\u2019s next turn.\r\n\r\n[h3]Terrifying Glare\u00a0[\/h3]\r\nThe scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow\u2019s next turn. The frightened target is paralyzed.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"MM","tags":"construct, CR1","templateId":"2991","blockId":"1429440","world":"bac3a966-3769-4db8-b749-e117eb1d3bff","folder":"26380","isShared":"on"}