{"name":"Clockwork Turtle","challenge_rating":"1\/2","xp":"","types":"A marvel of Charmsmith engineering","pb":"+2","size":"Large","sizer":"NONE","languages":"Common, Binary","alignment":"Unaligned","description":"","suggested_environments":"","armor_class":"12","hit_points":"12hp (5d4+2) [roll:5d4+2]","strength":"10","dexterity":"10","constitution":"10","intelligence":"5","wisdom":"5","charisma":"5","base_movement_units":"","base_movement_in_ft":"60","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[i]Passive Perception 7[\/i]","skills":"[i]Survival +4, Persuasion +3, Perception +3, Nature +2, Insight +2[\/i]","saving_throws":"","damage_vulnerabilities":"lightning, acid","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Mountable[\/b]. Clockwork Turtle is mountable, and can be used for mounted combat.\r\n\r\n[b]Portable Camp[\/b]. The Clockwork Turtle can unfold its shell to reveal a sleeping and cooking area. It also scans the area during rests making being caught by surprise much more difficult.\r\n\r\n[b]Beast of Burden[\/b]. The Clockwork Turtle is considered to be a Huge creature for the purpose of determining its carrying capacity.\r\n\r\n[aloud][h2]Level Increases[\/h2]\r\n- [b]Level 2[\/b]: Add 1 to all the contraption\u2019s ability scores, +5 Hit Points\r\n- [b]Level 6[\/b]: Add 1 to all the contraption\u2019s ability scores, +8 Hit Points\r\n- [b]Level 10[\/b]: Add 1 to all the contraption\u2019s ability scores, +10 Hit Points\r\n- [b]Level 14[\/b]: Add 1 to all the contraption\u2019s ability scores, +15 Hit Points\r\n- [b]Level 17[\/b]: Add 2 to all the contraption\u2019s ability scores, +20 Hit Points\r\n- [b]Level 20[\/b]: Add 2 to all the contraption\u2019s ability scores, +25 Hit Points[\/aloud]","actions":"[b]Taze[\/b]. [i]Melee Weapon Attack: +2 to hit, reach 5ft., one target, Hit: 1d4 + Dex Modifier lightning damage, and the target must succeed a DC 10 Constitution saving throw or be paralyzed for one turn.[\/i]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"creature, contraption, Clockwork Turtle","isShared":"on","templateId":"2991","blockId":"1427072","world":"51fe3476-6fd9-4fc4-8faa-edcbc826b361","folder":"28555"}