{"name":"Gu'en Deeko","challenge_rating":"3","xp":"700","types":"Monstrosity","pb":"+2","size":"Large","sizer":"Large","languages":"Dependent ","alignment":"Chaotic Evil","description":"The gu'en deeko Is believed\u2014falsely\u2014by the northern tribes to be a human who has been cursed by the gods, horribly twisted into a giant ape-like creatures for partaking in cannibalism. Similar in appearance to a yeti, it is a light grey in color. It attacks with two powerful claws. Though it eats most mammals, its preference is for humanoid flesh, particularly, the brain, from which the gu'en deeko gains the momories and abilities of the victim.","suggested_environments":"Any","armor_class":"12 (15)","hit_points":"51(6d10+18)","strength":"16","dexterity":"13","constitution":"16","intelligence":"8","wisdom":"7","charisma":"7","base_movement_units":"ft.","base_movement_in_ft":"40","fly_movement_in_ft":"60* (spell)","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"40","can_hover":"1","senses":"Senses Darkvision 60 ft.,\r\nPassive Perception 13","skills":"Perception +3,\r\nStealth +3","saving_throws":"Disadvantage to attacker","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[b][i]Spellcasting. [\/i][\/b]Tizun Thane was an archmage of 17th-level. Therefore, its spellcasting ability is Intelligence (spell save DC 8, -2 to hit with spell attacks). Thraaak can cast disguise self at will and has the following wizard spells prepared:\r\n1st level (4 slots): detect magic, identify, mage armor*, shield\r\n2nd level (3 slots): detect thoughts, mirror image, misty step\r\n3rd level (3 slots): counterspell, fly\r\n\r\n[b][i]Alternate Spell List: (Aggressive: big warning here as a single fireball could easily kill a whole party)[\/i][\/b]\r\n1st level (4 slots): magic missile, sleep, mage armor*, magic missile\r\n2nd level (3 slots): detect thoughts, mirror image, misty step\r\n3rd level (3 slots): fireball, fireball","cast_at_will":"light,\r\n[br]\r\nmage hand,\r\n[br]\r\nprestidigitation, ","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Brain Eating. [\/i][\/b]On devouring a humanoid brain, the gu'en deeko gains the knowledge of the victim. It also gains levels, spells, and abilities of the victim, including languages, etc.. These memories and skills fade after a year if not consumed, as in the case of spells, which cannot be relearned in a normal fashion. Hit points gained become permanent addition (limited to their monstrous nature, 6d10+18), and are regained upon resting.","actions":"[b][i]Multiattack.[\/i][\/b] The yeti can make two claw attacks or cast a spell.\r\n[b][i]Claw. [\/i][\/b]Melee Weapon [b]Attack: +6 to hit[\/b], reach 5 ft., one target. Hit:[b] 7 (1d6+4) slashing damage[\/b].","bonus_actions":"","reactions":"Counterspell:\r\n[url:https:\/\/www.dndbeyond.com\/spells\/2051-counterspell|tab]https:\/\/www.dndbeyond.com\/spells\/2051-counterspell[\/url]","legendary_actions":"","lair_description":"[img:5629371][b][i][h2][left]\r\n[br]Thraaak the Mad[\/left][\/h2]\r\n[\/i][\/b]","lair_actions":"Thraaak is the name of the gu\u2019en deeko in service to Tizun Thane. Upon being tricked into killing his master, Thraaak has gone insane. He suffers from the [b][i]insane[\/i][\/b] condition.\r\n\r\n[b][i]Belittiling Laugh. Role Playing. [\/i][\/b]When casting spells, he utters a twisted laugh, a version of Tizun Thane\u2019s own.\r\n\r\n[b][i]Magic Items.:[\/i][\/b]\r\n[ul]\r\n[li][b][i]Cloak of displacement:[url: https:\/\/www.dndbeyond.com\/magic-items\/4605-cloak-of-displacement] https:\/\/www.dndbeyond.com\/magic-items\/4605-cloak-of-displacement[\/url][\/i][\/b][\/li]\r\n[li][b][i]Wand of the Warmage: [\/i][\/b][url:https:\/\/www.dndbeyond.com\/magic-items\/5218-wand-of-the-war-mage-2]https:\/\/www.dndbeyond.com\/magic-items\/5218-wand-of-the-war-mage-2[\/url](This is worn and not used in the non-aggresive build.)[\/li]\r\n[\/ul]\r\n","regional_effects":"","motivation":"","tactics":"[b][i]Tactics. [\/i][\/b]You will notice the spells that Thraaak has left are all defensive in nature, this is intentional, as is the low armor class and high hit points to have this be a fun and challenging fight that is ultimately winnable by low level PCs.\r\nThraaak knows where Tizun Thane\u2019s treasure is and will fight to the death to protect it.","image_gallery_id":"5628769","source":"The Halls of Tizun Thane","tags":"","isShared":"on","templateId":"2991","blockId":"1420603","world":"ab74cbc9-79d4-48d1-abec-c10d925bc5d9","folder":"28089"}