{"name":"The All Reaching One","challenge_rating":"5","xp":"1800","types":"Fiend","pb":"+3","size":"Large","sizer":"NONE","languages":"Void Speech, understand True Celestial","alignment":"Chaotic Evil","description":"","suggested_environments":"","armor_class":"15","hit_points":"95 (10d10+40) [roll:10d10+40]","strength":"20","dexterity":"16","constitution":"18","intelligence":"6","wisdom":"6","charisma":"6","base_movement_units":"ft","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Tremorsense 300ft, passive Perception 8","skills":"","saving_throws":"Str +8[roll:1d20+8], Con +7[roll:1d20+7]","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Bludgeoning, piercing, and slashing from nonmagical attacks","condition_immunities":"Grappled","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Area fighter.[\/b] Reacher can never be flanked. If Reacher is facing a creature its size or smaller, and there are no other creatures withing 5ft of Reacher, the it gains advantage on all attacks.\r\n[br][b]Grapple.[\/b] As a bonus action after making a melee attack, Reacher can attempt to grapple a creature. For every free hand it has, Reacher gains an extra +1 to the contested check. If a creature it grappled by it, Reacher loses the use of one of its hands until it is no longer grappling a creature. If no hands are free, the grapple automatically fails.","actions":"[b]Multiattack[\/b]. The Reacher makes five fist attacks and two claw attacks.\r\n[br]\r\n[b]Fist[\/b].[i] Melee Weapon Attack[\/i]: +8 to hit, reach 10 ft., one target.[i] Hit[\/i]: 12 (2d6 + 5)[roll:2d6+5]\u00a0bludgeoning damage.\r\n[br]\r\n[b]Claw[\/b]. [i]Melee Weapon Attack[\/i]: +8 to hit, reach 10 ft., one target. [i]Hit[\/i]: 21 (3d10 + 5)[roll:3d10+5] piercing damage.\r\n[br]\r\n[b]Choke Hold[\/b]. If Reacher has a creature grappled, it can attempt to knock out the creature. The grappled creature must pass a DC 16 CON Save. On a fail, the creature is no longer grappled, but is unconscious until the end of its next turn.","bonus_actions":"","reactions":"[b]Reactive[\/b]. The Reacher can take one reaction on every turn in combat.\r\n[br][b]Fighting Fist[\/b]. If a creature moves into Reacher's reach or starts its turn there, Reacher can make a fist attack against it.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5521733","source":"Hitorik","tags":"","templateId":"2991","blockId":"1406094","world":"83a82009-018e-4c7c-be94-d8ddbe003c81","folder":"29643","isShared":"on"}