{"name":"Dug of Two Minds","challenge_rating":"13","xp":"10,000","types":"Humanoid (Goblin)","pb":"+5","size":"Small","sizer":"NONE","languages":"Common, Goblin, Orcish, Sylvan, Infernal, Draconic","alignment":"Chaotic Neutral","description":"A grey skinned goblin with short floppy ears and a bulging, bulbous head. His lab coat trails behind him on the ground when he walks, so he levitates whenever he gets the chance.","suggested_environments":"","armor_class":"22 (Psychic defense and Bracers of Defense)","hit_points":"121hp (22d6+44)","strength":"10","dexterity":"16","constitution":"14","intelligence":"24","wisdom":"18","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60ft, Passive Perception 19","skills":"Arcana +12, Insight +9, Intimidation +11, Perception +9","saving_throws":"Dex +8, Con +7, Int +12, Wis +9","damage_vulnerabilities":"Psychic","damage_resistances":"Force","damage_immunities":"Magic missile","condition_immunities":"Charmed, Frightened, Stunned","spellcasting":"[ul]\r\n[li]Int: DC 20, +14 to hit[\/li]\r\n[li]Overspell: upcast everything by 2[\/li]\r\n[\/ul]\r\n","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Infusions\r\n[ul]\r\n[li]Enhanced Arcane Focus: +2[\/li]\r\n[li]Periapt of Wound Closure[\/li]\r\n[li]Brooch of shielding[\/li]\r\n[li]Winged boots[\/li]\r\n[li]Bag of Holding(Trapped w\/ 20 primed [blocklink:1423500]s that will all arm if the bag is taken from his person.[\/li]\r\n[li]Bracers of Defense[\/li]\r\n[\/ul]\r\nPsychic Defense: AC=10+Dex+Int","actions":"Dug of Two Minds gets up to 2 actions depending on the results of rps with a player. If the dm wins: both actions are taken. If the player wins, only their choice is taken. Ties will overcharge. DC 20\r\n[ul]\r\n[li](Rock): 20ft radius psychic blast, 150ft range, 35(10d6) psychic, and Dug gains resistance to all damage for 1 rd. Wis save for half. Overcharge for max damage[\/li]\r\n[li](Paper): Sheet lightning, 30ft square, 45(10d8) lightning, Dex save for half. Overcharge for disadvantage on the save.[\/li]\r\n[li](Scissors): All allies are buffed with 1 round of Minor Haste(+1 AC, BA attack, dash, or disengage). Overcharge for 3 rounds[\/li]\r\n[li](Gun): Create 2 Dug Blasters. Overcharge lets them immediately fire[\/li]\r\n[\/ul]\r\n","bonus_actions":"Command Dug Blasters\r\n(AC: 18, HP: 30, Sp: 15ft):\r\n[ul]\r\n[li]Blast it!: 120ft range, +14 to hit, 18(4d8) force and 5ft push[\/li]\r\n[li]Burn it!: 15ft cone, 18(4d8) fire, dex save for half[\/li]\r\n[li]Self Destruct!!: 20ft radius, 18(4d8) force, dex save for half. This explosion disrupts magical effects, breaking concentration and temporarily disabling magic in the area(1 rd)[\/li]\r\n[\/ul]\r\n","reactions":"[ul]\r\n[li]Absorb Elements(3d6)[\/li]\r\n[li]Shield[\/li]\r\n[\/ul]\r\n","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"Boss, Goblin, CR 13","isShared":"on","templateId":"2991","blockId":"1398778","world":"ca230b17-8124-4e6f-9311-741c351b7b26","folder":"10612"}