{"name":"Young Hellfire Wyrm","challenge_rating":"10","xp":"5'900","types":"Fiend, Dragon","pb":"+4","size":"Large","sizer":"NONE","languages":"Dragonic, Infernal","alignment":"Lawful Evil","description":"Slender draconic bodies with bones jutting from their skulls and long, bony spines down their back. Their scales shift and shimmer, creating the illusion of flowing lava. They smell of brimstone and smoke rises off of their scales. ","suggested_environments":"Nine Hells of Baator","armor_class":"18","hit_points":"152 [roll:16d10+64]","strength":"16","dexterity":"14","constitution":"18","intelligence":"14","wisdom":"16","charisma":"20","base_movement_units":"sq.","base_movement_in_ft":"8","fly_movement_in_ft":"16","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"8","senses":"Blindsight 6 sq., Darkvision 24 sq., Passive Perception 19","skills":"Perception +9, Insight +10, Deception +10, Arcana +6","saving_throws":"DEX +6, CON +8, WIS +5, CHA +6","damage_vulnerabilities":"Cold","damage_resistances":"","damage_immunities":"Fire","condition_immunities":"Paralyzed, Unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Hellfire[\/b]. Any fire damage by the young hellfire dragon is hellfire damage. A creature cannot benefit from fire resistance against this damage.\r\n\r\n[b]Infernal Aura[\/b]. Any creature within 1 sq. of a young hellfire wyrm takes 11 ([roll:2d10]) hellfire damage. The dragon can choose to suppress this aura.","actions":"[b]Multiattack.[\/b] The dragon makes three attackes: one with its bite and two with its claws.\r\n\r\n[b]Bite[\/b]. Melee Weapon Attack: +9 to hit, reach 2 sq., one target. Hit: 16 ([roll:2d10+4]) percing damage and 7 ([roll:2d6]) fire damage.\r\n\r\n[b]Claw[\/b]. Melee Weapon Attack: +9 to hit, reach 1 sq., one target. Hit: 12 ([roll:2d6+5]) slashing damage.\r\n\r\n[b]Hellfire Breath (Recharge [roll:1d6>=5])[\/b]. THe dragon exhales hellfire in a 6 sq. cone. Each creature in that area must make a DC 16 dexterity saving throw, taking 42 ([roll:12d6]) hellfire damage on a failed save, or half as much on a successful one.\r\n\r\n\r\n","bonus_actions":"[b]Alternate Form[\/b]. A hellfire wyrm can assume the form a medium, large or huge tiefling or devil, or revert back to its original form.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"Homebrew","isShared":"on","templateId":"2991","blockId":"1398056","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"24127"}