{"name":"Steel Defender (Iron Claw)","challenge_rating":"2","xp":"","types":"","pb":"","size":"Medium","sizer":"NONE","languages":"","alignment":"","description":"","suggested_environments":"","armor_class":"15","hit_points":"21","strength":"14","dexterity":"12","constitution":"14","intelligence":"4","wisdom":"10","charisma":"6","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 60 ft., passive Perception 14","skills":"Vigilant. The defender can\u2019t be surprised.","saving_throws":"Dex +3, Con +4 ","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Charmed, Exhaustion, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Force-Empowered Rend.[\/b] \r\nMelee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 force damage.\r\n\r\n[b]Repair (3\/Day).[\/b] \r\nThe magical mechanisms inside the defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.","bonus_actions":"","reactions":"[b]Deflect Attack. [\/b]\r\nThe defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1391614","world":""}