{"name":"Warding Wind","level":"2-level","school":"Evocation","classes":"Bard, Druid, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer","castingtime":"1 Action","range":"Self","duration":"Up to Ten Minutes","components":"V","materials":"","concentration":"1","description":"A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell\u2019s duration.\r\n\r\nThe wind has the following effects:\r\nIt deafens you and other creatures in its area.\r\nIt extinguishes unprotected flames in its area that are torch-sized or smaller.\r\nIt hedges out vapor, gas, and fog that can be dispersed by strong wind.\r\nThe area is difficult terrain for creatures other than you.\r\nThe attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.\r\n\r\n","higherlevels":"","source":"Xanathar's Guide to Everything","tabledata":"","tags":"Talonz, Spells, 2nd","isShared":"1","templateId":"19","blockId":"136671"}