{"name":"Flaming Sphere","level":"2-level","school":"Conjuration","classes":"Druid, Wizard","castingtime":"1 action","range":"60ft","duration":"1 minute","components":"V, S, M","materials":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","concentration":"1","description":"A 5-foot-diameter sphere of fire appears in an unoccupied space of you rchoice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes [roll:2d6] fire damage on a failed save, or half as much damage on a successful one.[br][br]\r\nAs a bonus action, you can move the sphere up to 30 fett. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.[br][br]\r\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.","higherlevels":"When you cast this spell using a spell slot of 3rd level or higher, the damage increases by [roll:1d6] for each slot level above 2nd.","source":"PHB, page 242","tabledata":"","tags":"","templateId":"19"}