{"name":"Juris Nix","race":"Half-Drow","profession":"Private Investigator","cr":"Level 8 (Fighter 2\/Warlock 6)","size":"Medium","languages":"Common, Elvish, Undercommon","alignment":"Chaotic Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"16","hitpoints":"60","strength":"11","dexterity":"14","constitution":"14","intelligence":"13","wisdom":"14","charisma":"18","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"Dark Vision 120 ft. (Can see through magical darkness)","skills":"Deception +7, Insight +5, Investigation +4, Perception +5, Persuasion +7, Stealth +5","savingthrows":"STR +3, CON +5","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b]Spellcasting Ability:[\/b] CHA\r\n\r\n[b]Spell Attack Modifier:[\/b] +7\r\n\r\n[b]Spell Save DC:[\/b] 15\r\n\r\nHas two level 3 Pact Magic spell slots that refresh upon a short rest.\r\n\r\n[b]Known Spells[\/b]\r\n- 1st: Armor of Agathis\r\n- 2nd: Hold Person, Misty Step, Darkness\r\n- 3rd: Elemental Weapon, Gaseous Form, Major Image","atwill":"Eldritch Blast x2, Minor Illusion, Mage Hand, Disguise Self, Silent Image ","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Fey Ancestry[\/b] has advantage on saving throws against being charmed and isn't affected by magical sleep.\r\n\r\n[b]Warlock Invocations[\/b]\r\n- Devil's Sight: can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n- Mask of Many Faces: can cast disguise self at will, without expending a spell slot.\r\n- Thirsting Blade: (See [i]Actions[\/i])\r\n- Misty Visions\r\n\r\n[b]Action Surge[\/b] can take one additional action on top of your regular action and a possible Bonus Action. Once you use this feature, you must finish a short or Long Rest before you can use it again.\r\n\r\n[b]Fighting Style: Great Weapon Fighting[\/b] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.","actions":"[b]Thirsting Blade[\/b] Make two weapon attacks with Juris' Pact Weapon (Glaive)\r\n\r\n[b]Glaive.[\/b] Melee Weapon Attack: [roll:1d20+6] to hit, reach 10 ft., one target. Hit: [roll:1d10+3] slashing damage.\r\n\r\n[b]Blunt Glaive Attack.[\/b] Bonus Action after a glaive attack, Melee Weapon Attack: [roll:1d20+6] to hit, reach 10 ft., one target. Hit: [roll:1d4+3] bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"483319","tabledata":"","tags":"","isShared":"on","templateId":"22","blockId":"133942"}