{"name":"Call Lightning","level":"3-level","school":"Conjuration","classes":"Druid","castingtime":"1 action","range":"120ft","duration":"Up to 10 minutes","components":"V, S","materials":"","description":"A storm cloud appears in the shape of a Cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).\r\n[br][br]\r\nWhen you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes [roll:3d10] lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.\r\n[br][br]\r\nIf you are outdoors in stormy Conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such Conditions, the spell's damage increases by 1d10 - [roll:4d10]","higherlevels":"When you cast this spell using a spell slot of 4th level or higher level, the damage increases by 1d10 for each slot level above 3rd. 4th Level [roll:5d10], 5th level [roll:6d10], 6th level [roll:7d10], 7th level [roll:8d10], 8th level [roll:9d10], 9th level [roll:10d10].","source":"","tabledata":"","tags":"Spell,Druid,3rd Level","templateId":"19","blockId":"127915","isShared":"1"}